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USS Eagle, NCC 89561

Sim of 210317

Font color codes:
Bridge activity  Sick BayEngineeringScience labOther areas, Other area, other area
Away TeamHailsActions

21:00CaptMcCloudUSS Eagle sim 210317
=/\= ATTENTION ON DECK =/\=
MISSION BRIEF
21:00Lt_ShadowAA
21:00Cdr_Hart::AA::
21:00Lt_Andrews::aa::
21:00Lt_Banning::@@::
21:01CaptMcCloudGood evening, Crew. Good to see you all, and I hope you have all had a good week.
21:01Lt_Shadowpretty good sir
21:01CaptMcCloudHave you all read the brief, and do we have any questions?
21:02Cdr_HartNo questions, Captain.
21:02Lt_AndrewsYes and no, Sir.
21:02Lt_Banningy/n, Sir.
21:03Lt_Shadowy/n,sir
21:03CaptMcCloudExcellent. So, let's...
21:03...=/\= BEGIN SIM =/\=
21:03NOTE: Names in GREEN indicate NPCs.
21:04CaptMcCloudCO > ::gets up from the command seat::[ OPS] Commander, you have the bridge. I'll be in sickbay.
21:05LCdrWrenOPS>[ CO ] Aye, Sir. :: signs out and rises to move into the command seat::
21:05Lt_ShadowCMO> ;; In sickbay, studying the juvie bug;;
21:05Cdr_Hart@A-XO > ::moving through the corridors, hears voices up ahead and some shouts::
21:06Lt_Shadow(and NO I'm NOT one for vivisection)
21:06Lt_Andrews@ TAC > ::has his phaser ready::
21:07Lt_Banning@ SCI >[ A-XO ] They're just around the next corner, Commander and it looks like they've encountered the enemy.
21:08EnsNguyenCNS >[ CO ] Do you mind if I tag along, Captain?
21:08CaptMcCloudCO >[ CNS ] Not at all, Counselor. Come on. :: steps into the lift::
21:08EnsNguyenCNS > ::rushes to the lift::
21:10=/\=ACTION: The "bug" starts to regain consciousness. Shadow immediately senses confusion, and then the insectoid tries to skitter away, crashing into the forcefield and bouncing back. =/\=
21:11CaptMcCloudCO > :rders the lift to sickbay as soon as Nguyen is inside.::
21:12Lt_Banning@ SCI > ::cautiously approaches behind the tactical officer::
21:13Lt_Andrews@ TAC > :okes his head around the conrner before comminting tot he other hallway. Sees, "bugs" Approaching toward the rear of the Frinkta group::
21:14Cdr_Hart@ A-XO > ::checks outt he scene:: [TAC ] Let's take them out. :ulls his phaser::
21:14Lt_ShadowCMO>~ Easy little one I'm not here to hurt you~
21:15...CMO>:: turns down the lights by 50%;;
21:16=/\=ACTION: @ The "bugs" sense the arrival of the Eagle team and turn back toward them. They start skittering across the ceiling toward them. =/\=
21:16=/\=ACTION: The "bug" in sickbay freezes as it tries to figure out just where it is. =/\=
21:17Cdr_Hart@ A-XO >[ ALL ] They know we're here. ::fires his phaser at the approaching bugs::
21:17Lt_ShadowCMO>:: Telepathically explains where the bug is and who they all are and why they are there;;
21:18Lt_Andrews@ TAC > :: fires his phaser, as does the other security officers with them::
21:18Lt_Banning@ SCI > :ulls his phaser and fires as well::
21:20InsectoidBug >[ CMO ] ~Release me!~
21:21=/\=ACTION: Shadow gets a telepathic screech as the bugs "screams" out for assistance. =/\=
21:21Lt_ShadowCMO> [bug}~Calm down I'll see to your release soon~
21:22=/\=ACTION: @ "Bugs" start dropping from the ceiling, stunned by the Starfleet weapons. =/\=
21:23InsectoidBug> :creech becomes more intense as it cannot immediately sense its compatriots.
21:24Cdr_Hart@ A-XO > :: continues firing:: [ NOIP ] Where are they all coming from?
21:25Lt_Banning@ SCI >[ A-XO ] There is a opening in the bulkhead that they are coming out of.
21:26Cdr_Hart@ A-XO >[ SCI ] See if you can eliminate that source of entry, Troy.
21:27Lt_Banning@ SCI > :: tries to get a bead on the open spot. Fires his phaser to seal up the opening::
21:28=/\=ACTION: @ Some loud screeching can be heard as some of the "bugs" get incinerated by Banning's phaser beam, and the opening is sealed up. =/\=
21:29Lt_Andrews@ TAC > ::fires at the remain "bugs," as he hears screams from the Frinkta "army."::
21:30Cdr_Hart@ A-XO > :: hears teh screams as well. Fires on the remaining "bugs" between them and the Frinkta:: [ ALL ] Let's move out!
21:31Lt_Andrews@ TAC > :: moves from his spot, stepping trhough the stunned insectoids littering the corridor::
21:31CaptMcCloudCO > :teps from the lift and heads to sickbay::
21:32EnsNguyenCNS > :: is right alongside the captain::
21:32Lt_ShadowCMO>;;keeps trying to calm down the juvie;;
21:33InsectoidBug > ::his screech is extremely intense and doesn't seem to be fading at all::
21:33CaptMcCloudCO > :: steps into sickbay, moves back to where Dr. Shadow is::
21:34Cdr_Hart@ A-XO > ::moves out with Andrews. Tells one of the security officers to watch their fank::
21:35Lt_Banning@ SCI > ::moves out as well, also stepping through the "bug" bodies on the deck:: [ A-XO ] They're all stil alive, COmmander, but I don't know how long they'll stay stunned.
21:37Cdr_Hart@ A-XO >[ SCI ] See if you can pass along their position to the Eagle and see if we can get them beamed to a secure area.
21:39Lt_Andrews@ TAC > ::comes up to the Frinkta group, sees "bugs" on several of the Frinkta, as others are batting at the bug army with whatever they can hold to do it::
21:39Lt_ShadowCMO>::Adds Merasha (a psionic-numbing drug) to the forcefield;;
21:39Lt_Banning@ SCI >[ A-XO ] Aye, Sir. ::gets a good scan of all the insectoids and sends to
21:40...the Eagle with the request to beam them all to a secure spot.::
21:42=/\=ACTION: The "bug" stops telepathically screeching. =/\=
21:42CaptMcCloudCO >[ CMO ] Report, Doctor.
21:42EnsNguyenCNS > :: looks at the insectoid inside the forcefield.::
21:43Cdr_Hart@ A-XO > :: starts helping Andrews, getting "bugs" off the Frinkta and zapping them as asson as they hit the deck::
21:44Lt_ShadowCMO>[CO] they are telepathic and he's extremely confused and agitated that he can't sense his companions and has been yelling to find them. I had to add Merasha to the forcefield to give my nerves a rest
21:44LCdrWrenOPS > :: approves the beaming out of the "bugs" and has the cargo bay set up a special area for them.::
21:45CaptMcCloudCO >[ CMO ] Did you sense any return response from the insectoids on the base?
21:46Lt_Andrews@ TAC > :ulls a couple more and shoots the bugs as well as soon as they hit the deck::
21:47Lt_Shadowcmo>[CO] no sir I did not
21:47Lt_Banning@ SCI > :ees the bugs all disappearing and rejoins Hart. FIres ahead of the group to start hitting the still advancing "bugs":
21:48CaptMcCloudCO >[ CMO ] I'm guessing you have had a chance to learn much more from it. :: looks at the, now-sedated, "bug."::
21:49CaptMcCloud(*Haven't)
21:49Lt_ShadowCMO>[CO] I've been doing my best sir
21:50LCdrWrenOPS > ::instructs the officer in her usual seat to try and locate any bug life signs and beam them to the secure holing area::
21:51CaptMcCloudCO >[ CMO ] I konw you have, Doc.
21:51Lt_ShadowCMO>>;; nods;;
21:52Cdr_Hart@ A-XO > :ees one of the Frinkta kids is pretty badly injured, and requests immediate beamout to sickbay of the kid::
21:54LCdrWernOPS >+[ CMO ]+ Bridge to sickbay. You have incoming injured, Doc.
21:55=/\=ACTION: A Frinkta teenager, a boy looking to be about 14, beams onto an empty bio-bed. =/\=
21:56Lt_ShadowCMO>+[OPS]+ Understood I'm on it
21:57Cdr_Hart@ A-XO > :tarts firing at the advancing Insectoids, and then hears phaser shots from the opposite direction as Bakrat's security guards finally arrive.::
21:57Lt_Shadow CMO>;; goes over and takes care of the teen's injuries, easing them through both his abilities and conventional medicine;;
21:58EnsNguyenCNS > :: still studying the "bug":: [ CO ] We have to find a way to communicate with them.
21:59Lt_Andrews@ TAC > :: also starts firing to protect the rest of the Frinkta teens::
22:00CaptMcCloudCO >[ CNS ] I'm sure there is, Counselor. If they are paying Orions to help them, I'm sure there is.
22:00CaptMcCloud=/\= Pause Sim =/\=
22:00Cdr_Hart::AA::
22:00Lt_Andrews::aa::
22:00Lt_Banning::@@::
22:01Lt_Shadow::@@::
22:02CaptMcCloudWell done. That hour went by fast.
22:02...We will pick up somewhere here along the line.
22:02..Any questions?
22:02Cdr_HartNone from me, Sir.
22:02Lt_AndrewsNo, Sir.
22:02Lt_BanningNo, Sir.
22:03Lt_Shadowno sir
22:04CaptMcCloudAlright then. You all have a good week. Stay safe.
22:04...Dismissed.



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